.
2007/10 – Present Pipeline TD,
Rainmaker Animation, Vancouver, BC
- Projects:
Escape from planet earth – Feature film.
The Nutty Professor II - CG Direct to DVD.
Various Direct to DVD Productions.
Various Game trailers.
- Developing RV, Shotgun, Qt Guis and proprietary pipeline tools using Python.
- http://www.rainmaker.com
2007/01 – 2007/10 Maya Generalist/Script Programmer,
Vanguard Animation, Vancouver, BC
- Projects:
Space Chimps – Feature film.
- Creating MEL scripts and Maya software tools for “Space Chimps”.
- Build crowd placment and creation tools using Maya MEL.
- http://www.vangurdanimation.com
2006/06 – 2007/01 Senior Technical Director/Script Programmer,
Rainmaker, Vancouver, BC
- Projects:
Blades of Glory – Feature film.
Night at the Museum – Feature film.
- Responsible for Facial Rigs and making the rigging process fully automated using MEL scripts.
- Creating tools to combine easy work flow from Maya to Massive & Boujou and vice versa.
- Creating MEL scripts and Maya software tools for various projects.
- http://www.rainmaker.com
2006/03 – 2006/06 Pipeline Technical Director.
IDT Entertainment Toronto, Toronto, ON
- Projects:
Everyone’s Hero (A.K.A “Yankee Irving”) – CG Feature film.
VeggieTales – CG Direct to DVD.
- Creating MEL scripts and Maya software tools for various projects and departments.
- Lighting TD, supporting lighting artists with Mental Ray files and preparing lighting shots for easier pipeline flow.
- Modeling props for “VeggieTales ”.
- http://www.dkp.com
2005/03 – 2006/02 Character Rigger/Technical Director.
Mainframe Entertainment, Vancouver, BC
- Projects:
Tony Hawk in BoomBoomSabotage – CG Direct to DVD.
Disney – R&D for a production.
Scary Godmother: The Revenge of Jimmy – CG Direct to DVD.
Max Steel: Forces of Nature – CG Direct to DVD.
Build-A-Bear – R&D for a production.
- Responsible for rigging, modeling, texturing, lighting and rendering using Maya and XSI software.
- Creating MEL scripts and Maya software tools for various projects.
- Lighting, compositing and rendering scenes using XSI fxTree.
- Research and development for new projects, including R&D of rigging, lighting and rendering.
- Modeling & UV mapping props for various projects.
- http://www.mainframe.ca
2003/10 – 2004/12 Lead Character Rigger/Technical Director.
DPSI, Israel
- Projects:
Happily Never After – CG feature film.
Sheepish – CG feature film.
- Responsible for the studio’s quadrupeds’ rigs.
- Taking part in writing the MEL Scripts that were used for the Maya within the animation pipeline.
- R&D of Syflex engine for cloth and hair simulations.
- Member of the construction team of the automatic rig development with Maya’s MEL.
- Building a variety of tools for Maya software.
- http://www.dpsi.co.il