.

2007/10 – Present          Pipeline  TD,

Rainmaker Animation, Vancouver, BC

  • Projects:

Escape from planet earth – Feature film.

The Nutty Professor II - CG Direct to DVD.

Various Direct to DVD Productions.

Various Game trailers.

2007/01 – 2007/10              Maya Generalist/Script Programmer,

Vanguard Animation, Vancouver, BC

  • Projects:

Space Chimps – Feature film.

  • Creating MEL scripts and Maya software tools for “Space Chimps”.
  • Build crowd placment and creation tools using Maya MEL.
  • http://www.vangurdanimation.com

2006/06 – 2007/01              Senior Technical Director/Script Programmer,

Rainmaker, Vancouver, BC

  • Projects:

Blades of Glory – Feature film.

Night at the Museum – Feature film.

  • Responsible for Facial Rigs and making the rigging process fully automated using MEL scripts.
  • Creating tools to combine easy work flow from Maya to Massive & Boujou and vice versa.
  • Creating MEL scripts and Maya software tools for various projects.
  • http://www.rainmaker.com

2006/03 – 2006/06              Pipeline Technical Director.

IDT Entertainment Toronto, Toronto, ON

  • Projects:

Everyone’s Hero (A.K.A “Yankee Irving”) – CG Feature film.

VeggieTales – CG Direct to DVD.

  • Creating MEL scripts and Maya software tools for various projects and departments.
  • Lighting TD, supporting lighting artists with Mental Ray files and preparing lighting shots for easier pipeline flow.
  • Modeling props for “VeggieTales ”.
  • http://www.dkp.com

2005/03 – 2006/02              Character Rigger/Technical Director.

Mainframe Entertainment, Vancouver, BC

  • Projects:

Tony Hawk in BoomBoomSabotage – CG Direct to DVD.

Disney – R&D for a production.

Scary Godmother: The Revenge of Jimmy – CG Direct to DVD.

Max Steel: Forces of Nature – CG Direct to DVD.

Build-A-Bear – R&D for a production.

  • Responsible for rigging, modeling, texturing, lighting and rendering using Maya and XSI software.
  • Creating MEL scripts and Maya software tools for various projects.
  • Lighting, compositing and rendering scenes using XSI fxTree.
  • Research and development for new projects, including R&D of rigging, lighting and rendering.
  • Modeling & UV mapping props for various projects.
  • http://www.mainframe.ca

2003/10 – 2004/12              Lead Character Rigger/Technical Director.

DPSI, Israel

  • Projects:

Happily Never After – CG feature film.

Sheepish – CG feature film.

  • Responsible for the studio’s quadrupeds’ rigs.
  • Taking part in writing the MEL Scripts that were used for the Maya within the animation pipeline.
  • R&D of Syflex engine for cloth and hair simulations.
  • Member of the construction team of the automatic rig development with Maya’s MEL.
  • Building a variety of tools for Maya software.
  • http://www.dpsi.co.il